Friday, June 24, 2016

New Character!

I started this character last time I posted. I'm thinking maybe a milf type story-line, maybe step-mom scenario, I don't know really. But, had some fun making her. Then I started to do a character for someone the following day. Ending up using the same skin as the one here. So that's taking up most of my time right now. And, I don't know if I'll be sharing that. Anyways If you have any ideas for this particular character let me know.

I also need a name for her. I'm thinking maybe Michelle. Not for sure on that one though. If anybody want's to write a story for this I'd be happy to make it happen. I'm not into the whole mom son porn but will totally make it if someone creates the lines. If you want to do that message me anyway you'd like. Anyways, have a nice day/night.


Saturday, June 18, 2016

Dabbling With SFM

Probably the Best I could do
I already new Source Filmmaker would be difficult to learn. But, I tried it out anyway. I mostly wanted to tryout posing the Overwatch models (I've been playing a lot of this game).

Long story short... The only thing I learned was the basics from the tutorials out there. Like, loading the model and how to navigate and all that. Posing, I find to be way to difficult especially when you want that precise movement like Daz gives. It was fun to give it a try but I literally had to refer to tutorials for nearly everything. And, still not completely getting why things work and why they don't.

I might tinker around with it a little more every now and again but I still don't know how to animate with it. Which is the big draw with this program, not to mention the video game characters that are available. I would love it if someone made these Overwatch models for Daz. For one, I'd have a lot more fun with it and less frustrations. (probably will never happen, but one could still dream.)

Anyway here's a couple more terrible pics that I tested out using SFM below. Also my laptop isn't powerful enough to use Ambient Occulusion in the render settings that's why these pics look the way they do.